
These archetypes are great tools for discussion among the designers and community, but they also only address half of the game-the joust format.Ī full half of the diverse gameplay of the A Game of Thrones: The Card Game is found in the melee game: an engaging multiplayer format that truly evokes the treacherous, unpredictable flavor of George R.R. Newer players may be unfamiliar with these names, so they loosely break down in the following manner: Jaime is the dedicated and efficient player focused on winning, Shagga is more entertained by newness and synergies, while Ned is focused on recreating the most evocative flavor of the novels. In the early days of A Game of Thrones: The Card Game, these player types were defined as Jaime, Shagga, and Ned. For instance, where one player might only want the most effective cards, another player may put much more importance on the theme of the game.


There’s a longstanding tradition in the card gaming community for players to be divided into different personality archetypes to illustrate their different approaches to the game. Over that time he’s written quite a lot about the game, co-founded the first A Game of Thrones: The Card Game podcast, claimed multiple top cut finishes, and earned the moniker of “championship-level player.” These days, you can find Will at, where new podcasts are launched each Friday, alongside regularly submitted articles, winning deck list archives, and event listings throughout the week.


Since then, he’s been an avid player of the joust format and constant proponent of the melee format. Will Lentz is a long-time player of A Game of Thrones: The Card Game, starting back in the Dawn Age of 2002, shortly after the launch of the collectible card game.
